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Twenty Decisive Battles of the World, an expansion of Sir Edward Creasy's most famous work from a hundred years past, updating it into the 20th Century.


Turning Point Simulations (TPS), a division of LPS Inc, examines these 20 battles with a new series of boxed wargames. These games emphasize accessibility and playability, and come with hard-mounted maps and mounted, die-cut counters. Each battle is presented in a design of low complexity, but high challenge, from some of the industry's top designers.


And be sure to check out our sister publication Against the Odds!

While TPS games focus on the decisive battles across time, Against the Odds magazine investigates all of military history from a broad perspective. The economic, political, religious and social aspects of warfare are examined in concert with events on the battlefield. Get yourself truly "connected" with games and gaming by subscribing to Against the Odds! Learn more...

The Battle of Blenheim

“But ‘twas a famous victory!”

Many wars have been fought to tip or maintain that illusive “balance of power” between nations, while including other objectives. The War of Spanish Succession might be the poster child for “balance” efforts, as demonstrated by the British… who allied with the Hapsburgs to stop a union between France and Spain…then left the war when it looked like the Hapsburgs could win (since Britain also feared a union of Spain and Austria!). With the Spanish throne empty and both French and Austrian contenders, Louis XIV, the “Sun King,” was at his best pulling diplomatic and economic strings and almost “won” with negotiation before the war began, but kept reaching for extra objectives that, collectively, triggered an alliance against him which included much of Europe. Over the course of a 12-year war, there was much coming and going (along with secret negotiations and betrayals). The war included battlefields as far apart as Quebec and the Papal States, from the Netherlands to Hungary, and to various spots all over the German states. Including a small village on the Danube named Blindheim… which the British would garble as “Blenheim.”

Up to that point, things had been going well for the French and their armies looked to capture Vienna and take the Habsburgs out of the equation.

Marlborough changed all that, but only after lying to his Dutch allies and virtually “stealing” the army he marched 250 miles away from the Low Countries he was expected to protect.

After days of marching, countermarching, probes and parrying, the Allies attacked a foe of slightly larger size and in good positions, while the French were expecting them to retreat. Their cavalry was somewhat dispersed and too much of their infantry was in the towns of the area. And, up to that point, the French Army was considered “unbeatable.”

The battle went back and forth, with each side having opportunities for success but seeing confusion and heavy losses confound good plans. Certainly Marlborough and Eugene worked together marvelously well, especially for allies, which may have been the key difference. Tallard and Marsin and the Bavarians had their chances but missed them, needing infantry where they had cavalry and cavalry where they had infantry. When the British attacked the “seam” between the two forces, Marsin’s regiments fell back and Tallard’s collapsed. French losses were heavy, and their army’s aura of invincibility was gone forever.

Though the war would continue for over 10 more years, Blenheim rates as “decisive” because this cost Louis the chance to knock the Habsburgs out of the war early. Instead, it would be his Bavarian allies who would lose out and become vassals to Vienna.

The Battle of Blenheim focuses on the battlefield area itself, with each side having two distinct commands and forces. Players will command the varied forces of each side, with British, Dutch, Austrians, Prussians, Danes, and various German allies on one side and French, Bavarians, and even Irish fighting for Louis. Each unit in the game represents one brigade with each combat strength point around 400 men or 200 horses. One hex on the map equals 400 meters. A turn represents around one hour of action and the game can last up to 7 turns.

In the end, the war would end as countries spun into exhaustion and a number of rulers died from age or sickness, making separate treaties that were finally consolidated under the Treat of Utrecht. France would not dominate the continent and, the most visible effect to us today, Britain still possesses Gibraltar.

Can you, as the Allies, match this great victory and make England a first-rate power? Or will you, as the French, extend the domain of the Sun King and reduce the impact that the Churchill family (Marlborough’s name) would have on English history?

"And everybody praised the Duke
Who this great fight did win."
"But what good came of it at last?"
Quoth little Peterkin.
"Why that I cannot tell," said he,
"But 'twas a famous victory."

From “The Battle of Blenheim”
by Robert Southy

The Battle of Blenheim includes:

Map: Full color, 11” x 17” mounted mapboard
Pieces: 176 full color, large 5/8" die-cut counters
Rulesbook: 12 pages
Skill Level: Medium

Product Prices (includes shipping)
SKU Games Price Qty.
TPZ11-US US Ziplock $32.95
TPZ11-CN Canada Ziplock $39.95
TPZ11-IN International Ziplock $49.95
TPS11-US US Boxed $37.95
TS11-CN Canada Boxed $44.95
TPS11-IN International Boxed $59.95
 
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The Battle of Blenheim
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About the Designer: Frédéric Bey is a graduate of the Rouen Business School and also of the Paris Pantheon-Sorbonne University majoring in Roman history.

A specialist in Napoleonic and Roman history, Bey is the author of a large number of articles on strategy in the ancient world and on the Napoleonic Wars which have appeared in Guerres & Histoire, Histoires de France , La Revue Napoléon, Prétorien, Traditions and Against the Odds Magazine.

His published wargame designs cover ancient, medieval and Napoleonic military history. They have been showcased in the French Casus Belli and Vae Victis magazines as well as in several American magazines, such as C3i.