We Are All MortalThe Cuban Missile Crisis of 1962 seems almost like ‘ancient history’ now, as we approach it being 60 years after the event. Yet, it marks one of the two or three times the world literally stood on the brink of total annihilation. The “lessons learned” made a big difference in future relations between the US and USSR, including the famous “hotline” for live discussions between the powers that did not exist before this event. We watch movies where letters are handed back and forth to diplomats and see people stand by already 40 year-old “teletype” machines, which were the fastest way of communicating between the powers. But the dramatic side of our history and nature always focuses on the ultimately bad outcome—nuclear devastation on a global scale. When things got hot in Cuba, professional military planners on both sides were preparing for a very different kind of war—an “old fashioned” kind (mostly) with conventional air, land, and naval units struggling for local supremacy. What if that had happened? We Are All Mortal gives players a chance to work on both aspects of the confrontation. Full-sized playing cards are used to simulate the diplomatic, intelligence, and pre-invasion deployments of combat forces, and determination of random events once war breaks out (if it does.) There is a “Pre-war” phase of card play, unit placement, preparation, recon, and diplomacy. It is possible that the game will end without serious shots being exchanged, and players must jockey for position to “win” the game right there. But, if the “historical result” does not take place, then things shift to a shooting war—but a limited, conventional war.
There are special rules for B-52 strikes, tactical nukes, and Fidel Castro, with optional rules for Special Forces units. We Are All Mortal includes:Map: Full color, 11” x 17” mounted mapboardPieces: Over 250 full color die-cut counters Rulesbook: 12 pages Charts and Displays: One player aid card Skill Level: Medium Note that this 21st game in the series, We Are All Mortal, is only available (as a free bonus game from us) when you purchase all the other 21 boxed games in the series directly from TPS. Use the order form below to collect all 20 at one low price! |
Download the latest rules in PDF format Email us your questions and comments Visit our game support folder on Consimworld About the Designer: Paul Rohrbaugh lives and works in Youngstown and the Mahoning Valley, Ohio. He has been a teacher for Teacher Corps, taught 7th and 8th grade history, served as a librarian, professor of education at YSU, as well as game designer and author. He’s also served as developer of several games published in Against the Odds Magazine. Paul earned Bachelor and Masters degrees in history, as well as Master degrees in education and library science from YSU and KSU. He’s also been awarded two Charles S. Roberts Awards for games he’s designed or developed for ATO. In 2011 Paul debuted as a game publisher with his line High Flying Dice Games. |
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